Retro Play: Super Metroid
The last Metroid is taken in and the galaxy is finally in a peaceful state. You, as Samus Aran, have done your job and you are ready to move on. You go to explore an abandoned research facility and of course find yourself in contact with an old enemy. Now you’re right back in the epicenter of a story that revolves around the Metroid’s.
As the third entry into the game series for Nintendo, the game takes the exploration and the developing story of the two other games, mixes them up. What you’re left with is something both new and familiar.
You’ll make your way through Planet Zebes, which is like a beautiful, glorified maze. One of the immediate things that grab you is the atmospheric feel of the game.
After you’ve made your way through the game’s prologue, you’ll land on Zebes. It’s raining. You’re alone. There are no threats in the immediate area.
The isolation is both eerie and attention grabbing. This atmospheric quality adds a story element to the game without having to use prose. This is something that the game will present to you time and time again as you make your way through it.
The game contains a strong re-playability factor. One of the things that make you want to come back to it time and again, even after 20 plus years, is its narrative. Metroid is a prime example of the power of storytelling in video games.
It’s an exercise in storytelling minimalism, something that many indie adventure games have taken into account and have begun to resurrect.
So if you have some downtime and own a 3DS or Wii U, then check out Super Metroid in Nintendo’s eshop.