What is the Bandai Namco’s Code Vein??
Bandai Namco has been on my radar for the last couple of years as they’ve continued to bring JRPG goodness to us all. At first it was just the Tales of… series and then eventually they bolstered their western publications with Sword Art Online, Digimon: Cyber Sleuth, and the surprise release of the God Eater: Resurrection and God Eater 2: Rage Burst.
They’ve helped to make the PS4 a conduit for Japanese published games and it’s because of this that I heed their announcements with the wide eyes of a child.
Enter “Code Vein.”
The game is being called the “anime version of Dark Souls,” and it’s not too shocking to see why. The game, though not technically an anime, does have the similar style of one and I wouldn’t be surprised at one point if the series does venture into anime territory.
The other thing to make note of is the very Dark Souls-esque combat that we see in the second video. There’s a lot of dodging, slaying, more dodging…and then even more dodging.
Not much is known about the game at this moment in time as we’ve only seen the premiere trailer, various high-res screenshots, and most recently the gameplay trailer.
But if you know who’s helming the development of the game, then you’ll know that this game is bound to have an intriguing and deep story.
The developer of the game is none other than God Eater director Hiroshi Yoshimura.
Yoshimura sat down with VG247 and mentioned what his vision of Code Vein is.
“Because I’m the creator of God Eater, there’s a lot of character behind the story and drama behind the story, too. We do have that unique flavor of narrative in there, so we wanted to feature that within the dungeon action RPG genre. […] This is a post-apocalyptic world. You can see from the artwork – it’s chaos. These characters we have are vampires. They’re very strong individuals, but they have the drawback where they need blood in order to survive. Once they reach a point where they don’t have that blood supply, they turn into these ghouls called Lost.”
This may sound like all hearsay. How many times have we heard devs talk about creating a deep and engaging story, only to short change us? Well, I have a lot of faith in him because … incoming pun… part of what I loved about the God Eater games were their stories and characters. I … ate them up.
Pun aside, the game truly did have some great storytelling moments. Each of the support cast members that you brought with you on missions were given ample time to reveal who they are and to change up the 40+ hour storyline.
On top of this, you as the avatar in the God Eater series felt like you were a part of their world, and had a true impact on how your friends developed.
The final fights in each of the games, though very brutal and frustrating in their difficulty, were a lot of fun because you felt like you were a part of a team.
I’m not sure if this is what Code Vein will have in it, but God Eater features the online ability to play the entire story with other friends. You’ll watch the cutscenes happen together, fight in missions together, and grow together.
This became one of the selling points for me. I’ve met several cool people through the experience.
In the same interview, Yoshimura mentioned that he’s focusing a little more on the western hemisphere this time around but not for us JRPGamers to fret!
He’s not totally abandoning what makes Japanese RPGs Japanese.
“Definitely on the gameplay side – since it is a worldwide release, we did try to focus a little bit more on the Western audience in terms of gameplay. But since we are still a Japanese game company, by bringing that unique character and story that Japanese developers really bring in we’re trying to draw in the Japanese audience also. Since anime is so popular now worldwide, we hope to get a lot of the Western audience involved in liking that side of the franchise also.”
Code Vein doesn’t have a release date yet, but I’m looking forward to it and will be keeping an eye out for any news bits!